

Some missions suffer from poor objective placement one in particular forces Jimmy to protect a rat from several waves of angry gangsters. Even on its easiest difficulty level, Jimmy's Vendetta will frustrate you. It's a pain in the ass to unload every clip of ammunition into a clothing store only to find out that you haven't caused enough destruction. The timer is the most noticable obstacle between you and a good time with Jimmy's Vendetta, but even if the timer wasn't a factor, it would still be difficult. To me, this convention has never been a welcome one I suspect the same is true for many other gamers out there. If he fails to complete a mission and get to the safe zone before the time runs out, he'll have to restart the mission from the very beginning. Each and every mission Jimmy undertakes has a time limit. The biggest offender is the timer that almost always ticks away at the top right corner of the screen. What I mean to say is that this bit of downloadable content is brutally difficult to a fault, for indiscernable reasons. The design decisions reflect this direction to destructive ends. Mafia II: Jimmy's Vendetta, like its PlayStation 3 DLC predecessor, fancies itself an arcade experience. Jimmy's Vendetta takes the focus off of the characters and the storytelling, and that's the biggest contributing factor to its failure. What kept it from being too boring in Mafia II was the fact that Vito almost always had someone else in the car who was always ready to speak his mind. Late in Mafia II, I noticed that driving around Empire Bay was starting to get really boring. The missions aren't bad on their own, but there's a catch: I'll explain it later. You'll wreck up businesses who aren't paying their protection money, kill people who have been marked for death, steal vehicles, and more. As Jimmy, you'll drive around Empire Bay doing odd jobs for powerful people. Ultimately, that's the meat of Jimmy's Vendetta: random missions. Save for a few cutscenes and some brief text-based briefings, there's hardly any context for all the random missions. Jimmy's Vendetta has almost no narrative driving the action. If you played Mafia II, what did the game get right above everything else? If you think 2K Czech's story is the star, I agree. Not for Jimmy, but for the gameplay in general. Once you get out, however, things take a major turn for the worse. The opening mission leaves a great first impression it's a good old-fashioned brawl-a-thon. When a riot breaks out, Jimmy sees an opportunity to escape.

The only thing that keeps him going is his plans for vengeance. This episode opens with the titular cleaner rotting away in a jail cell, having been cruelly sold out by his mob bosses. Mafia II: Jimmy's Vendetta kicks off fifteen years after the ending of the PlayStation 3 exclusive downloadable episode The Betrayal of Jimmy.
